Condition Immunities: exhaustion, poisoned One where it’s smacking the hell out of its enemies with its giant scimitar, and one where it’s waiting for new enemies to show up. Here at Dungeon Solvers, I pride myself with selecting the most interesting creatures in D&D 5e to analyze every other Monday. HP: 115 (10d12 + 50) Skeleton. It’s a skeleton of a hulking, strong creature. One of the most powerful weapon-wielding frames—it's the dream of any conjuring necromancer. Challenge 11 (7,200 XP). First off, we have old, reliable, Magic Resistance which betters the creature’s odds of passing a saving throw imposed by a spell. Undead Nature. A particularly skilled necromancer would be able to raise one of these monstrosities. Senses darkvision 60 ft., passive Perception 14 Evasion. Goliath Warrior, Goliath Werebear. Hit: 30 (6d6 + 9) slashing damage. The skeleton makes two greatsword attacks. The giant's tibia, or shinbone, compared with that of a normal Roman male of the same period. Gamemastering‎ > ‎Monsters & Foes‎ > ‎Monsters (Alphabetical)‎ > ‎Monsters (S)‎ > ‎Skeletons‎ > ‎ Skeleton, Minotaur. DEX: 10 (+0) The skeleton has advantage on saving throws against spells and other magical effects. Skeleton, Giant (Cloud) The huge pile of bones before you rises, forming into a towering mass nearly twenty feet tall. Environment any subterranean; Colony Size 10–100. And if I die you will be free, And roam the land for all to see. your own Pins on Pinterest 799. However, blunt weapons are highly effective at crushing them. Thankfully, though, it does have Magic Resistance and a couple of other traits that assist it in bearing the brunt of the damage from spells and saving throw-based attacks. They also have a high AC despite not wearing any sort of armor. Speed: 30 ft. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. You know what a skeleton is, right? Being mindless undead, they have little to fear from trickery or charm, and their physical structure keeps piercing weapons from doing much damage to them. With that being said, a giant skeleton is understandably both towering in size and extremely strong. Well this one is bigger. Giant skeleton. A list of all 5th Edition SRD monsters by CR (challenge rating). WIS: 6 (-2) Actions Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. With that off my chest, I’m actually a huge fan of this creature. I mean, the creature can understand Giant so you’d think that would be a clue for me to pick up on, but nevertheless, it’s a solid creature. The two ability scores that the giant skeleton uses are cranked out to a +5 modifier. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Storm_Giant_Skeleton_(5e_Creature)&oldid=1391223. I do, however, have a lot of historical information and the basic 5e information, so onward we trudge. It’s a hulking pile of bones that hits like a truck and can shrug off some potentially-devastating hits. Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +½ HD + 2. Add in the fact that this is a Huge size creature and you have an enormous range to make opportunity attacks on unsuspecting foes. And don’t even think about turning them. Rock. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. It’s also a solid choice replacement for regular skeletons, zombies, and other weaker undead for a high-level undead adventure. Turn Immunity is just mean. You can find the giant skeleton’s statblock on page 236 of Tales from the Yawning Portal. 1. Roll20 brings pen-and-paper gameplay to your browser with features that save time and enhance your favorite parts of tabletop games. With only 30 speed it’s going to be a bit difficult to do just that if your target has any sort of room to maneuver themselves about the battlefield. The Skeletons 5e does not have their communities or cultures. Discover (and save!) The carapace of a giant tick skeleton is unique among the undead exoskeletons in that it is still capable of storing fluid within its chitinous form. The party is going to have to be careful with that extended reach. INT: 4 (-3) The skeleton makes three scimitar attacks. Everything else is either in the dumpster or breaking-even. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. Gods help the party if they do because having to deal with multiple giant skeletons at once is not going to be an easy task. Skip to Content. Just be sure you can find a room large enough for it to be in. Legal Information. This is the epitome of a min-maxed creature. XP 3,200 NE Huge undead Init +6; Senses darkvision 60 ft.; Perception +0 . Contact Info. Each creature within 20 feet of the skeleton must make a DC 15 Constitution saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. So let’s trudge through the Tomb of Horrors from Tales from the Yawning Portal and face this enormous undead monstrosity head-on! Also, wrt D&D Beyond, it appears to be poorly worded. If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. No traps, what a surprise! So, while the giant skeleton’s Dexterity, Intelligence, Wisdom, and Charisma may be godawful, they at least won’t have to suffer the damage-based consequences of failing saving throws. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. D&D Beyond. 1. First, some background on why I believe we need more giant variants in the game. To balance this out, they have immunity to all poison damage and the poisoned condition, as well as the exhausted condition. Skeletons ; Storm Giant Skeleton ; 5e Classes 5e Subclasses 5e Races, Subraces and Racial Variants. Senses: darkvision 60 ft., passive Perception 8 Aug 26, 2018 - This Pin was discovered by Joe. Most are human skeletons, but they can also be from any creature or race found on Earth or in the fantasy world Myth and folklore. To trudge: the slow, weary, depressing yet determined walk of a man who has nothing left in life except the impulse to simply soldier on. Until this grapple ends, the target is restrained, and the giant lizard skeleton can’t use its tail attack on another … This is cool because it gives the party’s martial characters a reason to potentially switch-up their weapons. Sign In Register. Turn Immunity. This thread will be used for a project I've been working on to create more giant elite types for the game. Not only that but with Evasion, the giant skeleton has the ability to minimize or handwave damage from an effect that forces it to make a saving throw. Keep in mind, this isn’t just for magical effects. r/UnearthedArcana: A subreddit for D&D 5e homebrew. Saves. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Those require their own section because they’re that powerful! You take the MacGuffin off of its pedestal. They have no real answers to ranged attacks outside from “move closer to kill them”. Medium undead, lawful evil. Hit: 5 (1d6 + 2) piercing damage.

They have enhanced abilities and magical protections that most undead minions don’t have the honor of receiving. So keep your master alive and they’ll keep you, well, sort of alive. It’s even better when you can deal an average of 45 slashing damage per turn with an extended reach. While their ability scores aren’t fantastic, they hit pretty damn hard and are hardy creatures despite having a damage vulnerability. After being the defeated the first time, he may be fought again weekly for additional slayer and constitution experience. It’s still a nice addition to their statblock though. They exist to fight, and they fight well! Your giant skeleton could cause a minor cave-in and take half or no damage from it while the party takes heavy damage. A storm giant skeleton doesn't require air, food, drink, or sleep. While the giant skeleton’s Multiattack is fantastic, it definitely is limited. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Especially when this averages out to 45 damage per turn. It doesn’t have to chase after ranged attackers if they have another creature that’s able to take care of them. I have a confession to make. The skeleton is immune to effects that turn undead. A creature wearing heavy or medium metal armor instead takes 36 (8d8) fire damage on a failed save, or half as much damage on a successful one. Multiattack. That’s why today I’m bringing you the giant skeleton. Get the Super Simple App for iOS! What’s not to love? If the giant skeleton is slowed or has their movement hindered in some other fashion they’re going to be fairly easy to kite. Conversely, the giant skeleton is severely lacking in the saving throw department. Well, provided that you can hit its 17 AC. Sorry clerics, not today! Hit: 5 (1d6 + 2) piercing damage. They manage to remember their past lives, and figure out how to communicate. A storm giant with the Skeleton template applied to it. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Skeletons wield weapons in a basic fashion, and are incapable of anything much more elaborate. This is a pretty reasonable take considering the fact that only its Strength and Consitution modifiers are positive values. There are a rare few, however, who break past this. Armor Class 15 (armor scraps) Rock. 1E > 5E Conversion Rules. CR 7 might actually be a little low for the giant skeleton. Here at Dungeon Solvers, I pride myself with selecting the most interesting creatures in D&D 5e to analyze every other Monday. log in sign up. Or if they have no giant's bane tools to help kill giants. The appearance of giants varied according to the type of giant (see true giants below) but they were generally humanoid in appearance, just much larger. Gnoll Vampire. Unlike a lot of other creatures, giants appear right from the start of things, back in the 1974 release of Dungeons & Dragons. Fifth Edition 5e. Wrt Habitual Behaviors in the 5e MM, if "skeletons of nobles might continue in an eternally unfinished dance" && "can load and fire a catapult or trebuchet". D&D Beyond Armor Class 13 (armor scraps) Hit Points 13 (2d8 + 4) Speed 30 ft. STR DEX CON INT WIS CHA; 10 (+0) 14 (+2) 15 (+2) 6 (−2) 8 (−1) 5 (−3) Damage Vulnerabilities. The forge magic powering the fire giant skeleton heats its metal bones to an orange glow. Skeletons are monsters widely used as necromancers as slaves, who only ever know how to do their master's bidding. Plus, this attack has an extended reach of 10 ft. thanks to the creature’s size, and I’m assuming the size of the weapon. Saving Throws Str +13, Con +8, Wis +4, Cha +5Skills Athletics +13, Perception +4Damage Vulnerabilities bludgeoningDamage Resistances coldDamage Immunities lightning, poison, thunderCondition Immunities exhaustion, poisoned This makes sense just from its biology. A giant skeleton has two modes. So based on what we can tell from its ability scores, the giant skeleton is going to be a hardy creature that hits pretty damn hard. Not only that, but their giant Scimitar attack hits like a damn truck already. The giant skeleton’s Multiattack is phenomenal. Hit: 35 (4d12 + 9) bludgeoning damage. 799. CHA: 6 (-2). Damage Vulnerabilities: bludgeoning Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past … Press J to jump to the feed. Monster. Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft Press question mark to learn the rest of the keyboard shortcuts. Milestone is supposed to be about getting to achieve things. Cloud Giant Skeleton CR 7. The giant skeleton is sorely lacking in the lore department, but honestly what more is there to say about it? Outlive all those who you come from, And to death you will not succumb. Languages understands Common and Giant, but can't speak User account menu. That’s nothing to scoff at. One of the most powerful weapon-wielding frames—it's the dream of any conjuring necromancer. Hit: 35 (4d12 + 9) bludgeoning damage. If you do it by xp most of the adventures would suck, because they would be way too easy, because they throw tons of monsters your way, and traps are annoying if you have no way to get passed them. What would an arctic adventure be without giant skeletons? Scimitar. Hit: 5 (1d4 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Skeleton - Skeletons arise when animated by dark magic. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! The mass begins to approach menacingly. CON: 20 (+5) Greatsword. Some links to stores and online shopping websites include an affiliate code. Instead of the typical two attacks that most Multiattacks seem to grant, the giant skeleton gets three! They’re not bright creatures, so they’ll probably go for whoever is closest unless there’s someone that’s a super obvious threat. http://apple.co/2nW5hPd A super simple song for learning parts of the body. There’s a solid chance at being able to dish-out an additional 15 damage in any given round. Skeleton (homebrew race D&D 5e) Author. The giant skeleton has both, so we know already that this creature is not going to be easy to take-down. It’s a whopping 15 slashing damage per hit on average thanks to its +5 Strength modifier. However, a giant skeleton is a bit different from an average undead in that they are actually imbued by whatever necromancy has brought it back from the dead. Hello all! Turn Immunity takes that off the table outright. To be fair though, this is standard undead stuff. D&D Beyond. The skeleton makes two greatsword attacks. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Tail. The rogue and monk’s version of Evasion is already a sweet feature, but the giant skeleton’s takes that and makes it even better. If you looked at the giant skeleton’s ability scores alone you’d probably think that it’s going to be absolutely tormented by any spellcaster. Abilities. However, the giant skeleton’s traits take this would-be cannon fodder and change it into an irksome troublemaker for any magic-user reliant on spells that require saving throws. Hit: 15 (3d6 + 5) slashing damage. Posted by. This is a solid, hulking, wall of bones that can lay a serious smackdown to an unsuspecting adventurer. Cleave through your enemies, big skeleton! Copyright © 2020 | MH Magazine WordPress Theme by MH Themes, Kobold Fight Club: Balanced Encounters on the Fly, Product Review: Yeti X World of Warcraft Edition, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. The giant skeleton is a featured creature in Tomb of Horrors as part of (one of the many) elaborate traps that would take a few kobolds to get past. CR: 7 (2,900 XP). Trust me though, the giant skeleton is actually a pretty great creature. There’s always a trap. Speed 50 ft., swim 50 ft. They heed the summons of spellcasters wh... Shortsword. You don’t have any other options. It’s not a super unique creature, it’s just a skeleton of a giant. Not all the time, skeletons are cast away from society, or even condemned on sight. Photograph by Simona Minozzi, Endocrine Society At … Giant Tick. Languages: understands Giant but can’t speak Size: Huge undead Oh, and as long as the spell doesn’t deal poison damage. 9. It’s a great upgrade to a regular skeleton that you can use for high-level campaigns. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. It’s a creature with a lot of scalability which is always appreciated. Their huge size and 10 ft. reach certainly makes this more difficult, but it’s a possibility nonetheless. Attack Of The Giant Immobile Ant…Thing Image: Flickr/James Niland via CC by 2.0. If you’re going to use a giant skeleton as a henchman or bodyguard for a powerful necromancer in an encounter you should have it run interference. There’s always a trap. Keep any melee attackers away from the necromancer so that the necromancer can focus on decimating the party’s backline characters. your own Pins on Pinterest It’s a hulking pile of bones that hits like a truck and can shrug off some potentially-devastating hits. Natural 1’s and 20’s on Ability Checks in D&D 5e. A skeleton is a type of physically manifested undead often found in fantasy, gothic and horror fiction, and mythical art. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Such creatures attack their victim with their mandibles, digging into the unfortunate’s flesh and draining his blood at a rate of 1d6 hit points per round. A vampire feels like a natural extension but also freaking terrifying AF. You know what a skeleton is, right? Scolopendra gigantea, also known as the Amazonian giant centipede, is the largest existing species of centipede in the world, reaching over 30 cm (12 in) in length. The 5e Skeletons are re-animated bodies of humanoids and entirely decomposed. Dec 18, 2017 - This Pin was discovered by Derek Gieschen. Magic Resistance will get your giant skeletons through quite a bit, but difficult terrain or other slowing effects can expose the glaring weakness of the giant skeleton’s statblock – a severe lack of ranged options. 1 Skeleton 1.1 Physical Description 1.2 History 1.3 Society & Relationships 1.4 Skeleton Names 1.5 Skeleton Traits "Rise, creation, follow my command, Come and be my undead right hand. Skeleton. Gnolls already possess insane bloodlust. Skills. A Skeleton 5e is rarely worn more than the rotting remains of any clothing or shield that worn when killed. Multiattack. skeleton archer 5e; Skeleton Archers GR100+ by Greenage last updated Aug 6, 2019 (Patch 2.6.1 ) Seasonal. It’s pretty damn strong, but it has a couple of weaknesses that a party can exploit if they’re clever enough. Blue Eye Skeleton (5e Race) Font Skeleton (5e Race) Onyx Skeleton (5e Race) Sharkin Skeleton (5e Race Variant) Skeleton, 2nd Variant (5e Race) Skeleton, 3rd Variant (5e Race) Skeleton, Variant (5e Race) Skeleton (5e Race) Skeleton Fairy Subrace (5e Race) Skeletons Reborn! A mighty storm giant has been reduced to an animated skeleton, likely following the orders of an evil archmage or another masterful spellcaster. Yikes. Unlike the rogue and monk, the giant skeleton takes half damage on any saving throw that forces it to save to take damage and has a chance to take absolutely no damage from the ability. Bite. This is the reward that the giant skeleton reaps for foregoing all of its “unnecessary” ability scores and boosting its Strength to the roof. This definitely ties into that magical enhancement that I mentioned previously. It sucks that they have a vulnerability to such a common damage type, but besides that, they’re seriously hardy creatures! Frost Giant Skeleton. 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