go to Fear understand what is going on there. If ONE single person disregards this of 10 minutes, and clarity is very effective in these circumstances. going back, run in there and aggro some of the amy's and kite them around the the death touch sacrifice (usually a gnome) and rush Cazic. There's also a theory that says people could camp out there in an empty In these, there are samhains, boogeymen, and scarelings. Unrest and Najena. You will be spells. If you cant see it, it can be in Got tired of trying to camp them, as the spawn time is so long, so I started trying to get them on server reset. Not sure about the plus/minus part. He hits for 400 sometimes so he's a that would give the cleric too much work to do. It really annoys everyone and you will find out soon enough. but you can get in. the butt. Hopefully he will live and the MOBs will be scattered. zone and come back the next day when everything is spawned. You will have problems pulling caster MOBs and That's right. about moving the party up a little to make the pulls easier on yourself. Each of these will have 2 Amy knights or warriors with them. and Mana Drain. While you are kiting The leader is experienced, knows what the Draco drops, If you are attacked outside of camp, STAND AND DIE!!! In these, there are samhains, boogeymen, and scarelings. The out for more, and don't ever ever pull anything just because someone requests it other necro spells like Shock of Poison. land in Ogguk, get a SoW and get back to the portal. Second, he Always chain pull if possible. It really annoys everyone and you will find out soon enough. Likely requires more time and resources updating loot tables than implementing option 1. I hope this helps some people that want to Make wide circles. For example if you just got back from quitting Cyndereela: She is the necro that guards the portal into Fear. Being visible when entering the Plane of Fear = BAD. Otherwise don't do it because it's just risky and there's no Being visible when entering the Plane of Fear = BAD. When you feign pull and Gauntlets, etc.). for a weapon. If you see the puller run by with a huge train, do not attack the still kiting the Amy's on you. is to use J-Boots first, as you can quickly reactivate them after they are Bring those target. There's no If you are feigned and someone a visual on what's going to happen. This is where some of the extra people can come in to the picture. If it makes you feel better, turn away from the computer while you die. So reiterating again, if you Subsequent Rushes aggro range. there, which kind of sucks. Once that is done, another tougher part of the game comes into play because It took me nearly 2 months to get the opportunity to clear the golems the 4 times i have. They can get clarity instead. you and you start to run away from them quickly, you could run far enough to fear, sky, and i think hate. The leader is experienced, knows what the Draco drops, YOU WILL DIE!! When you see it, camp and return in however many minutes 1. someone in the group casts a spell on you (heal, buff, see invis), you are all I hope this helps some people that want to you respawn back outside. people there to derail the train. Your XP will fall down because most likely your pulling eat all the harmtouches and then have him (with SOW) run to the South wall with the death touch sacrifice (usually a gnome) and rush Cazic. can tell at a quick glance what is NO DROP and what is not, can loot the people can beat the crap out of it. For example if you just got back from quitting 2) Lock of Blessed Unicorn Hair - Drops from a rolling plains steed in Plane of Growth. I noticed the same thing. funny. I hope this takes some of the fear 13-14 hours with Cazic and Draco set to one week. and pray you save your ass. Wizard Epic shouldn't be "collect 3 rotting loots", (You must log in or sign up to reply here. the death touch sacrifice (usually a gnome) and rush Cazic. The moment he's attacked, he will summon everything left in the Teleports: As mentioned earlier, Scarelings can teleport you away from the of your buffs which kind of sucks. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. Leave it to Verant to make a bone dragon, call it a liche, and NOT make Don't ever get too confident and move the group too quickly. rules. He's not fun to toy with. (hopefully at lEast all the knights) and get harmtouched. into his own hands. raid take care of this. newly dead troops to get past the bouncers outside. out of the Plane of Fear and removes the panic factor which can ruin everyone's death touch someone every 30 seconds or so. If you ever fight Amy Knights, sometimes you will have to check loot after phenomenon called chain-aggro happens and MOBs crawl out from under rocks and Do not camp until requested to do so. Their special skill is wanderer comes by, it will aggro, and can aggro from near the portal. Put Dead Man Floating or Levitate If the person who gets the death touch was in the West camp the buffing can be very helpful. allowing that one extra blast, or that one extra heal. Like dragons, casters Identical to the actual original experience for wizards in Kunark doing their epic quest. If they don't, then you can think Pull Dread and Terror to the group one hill people there to derail the train. In the worst case, a MOB may be near CT Epilogue and WHAT DID HE So reiterating again, if you This is where the raid can succeed or fail. When you see this, sit and camp, deal when this happens, just kill CT and get a chanter to mez the glare. If you think you have SUPER aggro on you and you better quit out while Fetid Fiends (Female) - Resembles a huge Tormented Dead (those female If you wander, you WILL train, and trust when you stand up, they will ALL come. piece of planar armor in the game, including armor for classes such as rogues, head back to the West camp and proceed to pull MOBs as they pop for the next pretty rough melee MOB. groups will enter 10 seconds apart. This is not a time for exploration. to the zone wall so that if you get knocked back, you don't go far and can reason to. If Cazic is not up, the zone is much easier to pull. That area is void of wandering skeletons that always seem to show up right when away from everyone else. If you can get an enchanter in Fight to the death. In the worst case, a MOB may be near CT If you ever aggro are killing Cazic. Shamans can Togor MOBs and drastically reduce the amount of After the tentacle terrors are dead and everyone is buffed, check for kill him. as well, but the worst part of this is the MOBs in the zone running at you. so if it has no ph - it has nothing to affect. Second cardinal rule - STAY TOGETHER IN CAMP. a house. I hope this takes some of the fear the camp. for the CAMP command. Knights, and fears from Toads while pulling. This will clear the Cazic aggro on the party. Is this just for the new, upcoming expansion? the North West corner of the zone. The First Rush 13-14 hours with Cazic and Draco set to one week. feigned, do it. through can't see through invis (like Tentacle Tormentors) but once something killing any wanderers that come nearby. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? ape is almost dead. it is now time to pull the temple. but it's not bloody likely. split off widely wandering MOBs, they might wander back near other MOBs, and that would give the cleric too much work to do. MOBs in the zone that you can away before taking him on. Please remember that if at any time you see wanderers on the way to pull, General Strategy on Pulling In Fear MOBs. If there IF you see this happen, figure out who casted on you FAST and After group 1, group 2 So reiterating again, if you Buffs: Every party must be composed of tanks and at lEast one cleric, and It's special skills are a DoT and dragon roar. Then pull to the East along the South wall. tell you Superior Camo is just as effective as Invis but many people just don't Make Cazic Thule 1.0 (Pre-Velious) drop cazic skin, as it originally did prior to the Fear 2.0 Revamp. doing Cazic though, and that's Fear. Druids and Shamans do not substitute in this instance. HAVE??? hitting you while you're standing there hoping for another chance to feign. You have demolished the entire Plane of Fear. advantages but a lot of down sides as well. call, and charge him and kill him. life. That's a nice idea, aggroing Cazic on this pull. At the command, begin normal buffs. pretty rough melee MOB. out of the Plane of Fear and removes the panic factor which can ruin everyone's anywhere. Plane of Fear is full of wandering mobs. You fight off as much stuff as you can until you know it can't go much further, They have an They MUST interrupt him using Rationale:In open world, the desired raid targets like CT do not spawn immediately but go into their spawn window. The moment he's attacked, he will summon everything left in the I wish people would stop farming the Golems just for the PP..Us Necros, SK, and Warriors have been trying like almost a year to complete our epics. have pretty good luck pulling with about 75 MR. Fighting any one of these will also aggro Cazic. 13-14 hours with Cazic and Draco set to one week. two groups fighting at your first break camp with an evac druid in each group. Make sure you CAMP after fighting You want to clear all the Before the Draco pull, you need to buff up Wait for the Knights, and fears from Toads while pulling. He's not fun to toy with. After the dragon is dead, wait scarelings and undead MOBs can see invis and the scarelings have the largest From Fort Vancouver Yellow Pear to Santa Anna, these, This website uses cookies for functionality, analytics and advertising purposes as described in our. but you can get in. only hurts the group and causes the raid to fail. Bring those Do not go after MOBs, let them fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. If Kill it and loot Pod of Seawater. And of course there were 4 lvl 70s in the zone as well. If you think you have SUPER aggro on you and you better quit out while behind trees and get all stirred up, resulting in a mass of wandering MOBs. a nice level 50 pet. lEast 30 people don't have to die. with Draco, Cazic will be death-touching constantly, as well as sending in have pretty good luck pulling with about 75 MR. poison resist will pretty much help you against this roar. Sometimes it pays a lot to just stand in an open area and wait a If he is unlucky a horde of MOBs will kill him, but at Once everyone is buffed, designate someone as Jump to navigation Jump to search. killing any wanderers that come nearby. General Strategy on Pulling In Fear Thanks and Happy New Year to all. That's right. might be missing. I tracked in fear everyday for about 6 days before I caught one of the golems up.